![]() working on maybe one land per week and figuring out all the little details of the paths and placement for all the castles and pipes and fun little extra stuff like enemies and such. Bowser's Castle and Dark Land loom ominously behind it in the backgorund. I wanted them to go in a circle but that left the middle kind of open, so I got the idea to put Peach's Castle there in the middle as kind of the centerpiece and focal point of the piece. Roy's Airship more than meets the standards for Koopaling design, with lots of cannons and Bullet Bills.Well, I have had this idea to make this Poster for a long while and finally got around to it! I grew up playing Mario 3 and always really loved it, but was always kind of sad that I never really saw a full-World map of all of the lands all connected, so I finally decided to make one! it was a Little difficult deciding where to place all the different Lands. Roy Koopa commands his airship to unleash a hail of lead. Use the momentum of your stomp to take you to the next higher platform. Trying to jump between moving platforms while dodging fireballs can be really hard, so get rid of the Fire Chomp with a well-placed stomp. 5: Deflate the flying Fire Chomp as soon as you can.This is a case where you will need to curve your jump around the edge of the upper platform in mid-air. To a certain extent, you can "tweak" Mario's jumping trajectory. 4: The jump from eight to nine is tricky as well. ![]() Jump quickly from the sixth platform to the seventh or you'll be shoved off.
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